Computing
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Subject Vision: "What a computer is to me is the most remarkable tools that we have ever come up with. It’s the equivalent of a bicycle for our minds.” Steve Jobs Technology is everywhere and will play a pivotal part in children’s lives. Therefore, we want to model and educate our children on how to use technology positively, responsibly and safely. We want our children to be creators, not consumers, and our broad curriculum encompassing computer science, information technology and digital literacy reflects this. We want our children to understand that there is always a choice with using technology and as a school we utilise technology (especially social media) to model positive use. We recognise that the best prevention for a lot of issues we currently see with technology/social media is through education. Building our knowledge in this subject will allow children to effectively demonstrate their learning through creative use of technology. We recognise that technology can allow children to share their learning in creative ways. We also understand the accessibility opportunities technology can provide for our children. Our knowledge-engaged curriculum has to be balanced with the opportunity for children to apply their knowledge creatively which will in turn help our children become skilful computer scientists. We encourage staff to try and embed computing across the whole curriculum to make learning creative and accessible. We want our children to be fluent with a range of tools to best express their understanding so that children have the independence and confidence to choose the best tool to fulfil the task, effectively preparing children for life in the twenty-first century. Statement of Intent
This means following a skills-progression curriculum model with knowledge underpinning the application of skills. The 2002 Education Act requires schools to provide a ‘balanced and broadly based curriculum’ which promotes the spiritual, moral, cultural, mental and physical development of children at our schools and prepares them for the opportunities, responsibilities and experiences of later life. The school curriculum is broader than the National Curriculum and our intention is to give children a richer and deeper experience that is not limited by the National Curriculum. Statement of ImplementationOur computing curriculum follows a clear, effective scheme of work that provides coverage in line with the National Curriculum and ensures appropriate progression in knowledge and skills. Teaching and learning facilitate progression across all key stages within the strands of digital literacy, information technology and computer science. Our main scheme of work for Computing is Purple Mash, which we use across the school from EYFS to Year 6 Children as our main vehicle for curriculum delivery however we then enhance this through the use of other schemes or resources such as BBC Micro:Bit and 1decision (our PHSE scheme of work which enriches our E-safety work). Through this scheme, children have access to high quality lessons and access to resources and software which aid in the acquisition of skills and knowledge. They have access to the hardware (computers, tablets, programmable equipment) and software that they need to develop knowledge and skills of digital systems and their applications. Wider Curriculum links and opportunities for the safe use of digital systems are considered in curriculum planning and cross-curricular links are exploited wherever possible to strengthen learning and make it more purposeful and memorable.
Through our curriculum, children have the opportunity to explore and respond to key issues such as digital communication, cyber-bullying, online safety, security, plagiarism and social media. The importance of online safety is made explicitly clear, and units of work based around the themes of online safety run concurrently to our computing scheme throughout the year. Our curriculum has been written to support all pupils. Each lesson is sequenced so that it builds on the learning from the previous lesson of year group, and where appropriate, activities are scaffolded so that all pupils can succeed and thrive. The units for key stages 1 and 2 are all based on the three main areas of Computing (Computer Science, Information Technology and Digital Literacy), so that by the end of each year group, each strand has been covered in line with the NC14 objectives. This means that each of the strands are revisited regularly (at least once in each year group), and pupils revisit each strand through a new unit that consolidates and builds on prior learning within that theme. This style of curriculum design reduces the amount of knowledge lost through forgetting, as topics are revisited yearly. Statement of Impact
Early Years Foundation Stage
Lower Robins (Year 1)EYFS R
ELG
Upper Robins (Year 2)Autumn Term - Half Term 1 A - Introduction to Purple Mash Y1
A - Creative computing Y1
B - Introduction to Purple Mash Y2
B - Creating and following instructions Y1
Autumn Term - Half Term 2 A - Questioning Y2
A - Making Music Y2
B - Animated stories Y1
Spring Term - Half Term 1 A - Data Explorers Y1
B - Coding Y1
Spring Term - Half Term 2 A - Creating pictures Y2
B - Spreadsheets Y2
Summer Term - Half Term 1 A - Coding Y2
B - Technology around us Y1
Summer Term - Half Term 2 A - Presenting ideas Y2
A - Route explorers Y2
B - The internet Y2
Online Safety – Delivered throughout the year using 2BeSafe – Being Safe in a Digital World |
Kingfishers (Years 3 & 4)
Autumn Term - Half Term 1
A - Introduction to Purple Mash Y4
- Become familiar with using 2Dos, accessing work and activities from key areas.
A - Coding Y3
- Explore timers, the repeat command and the importance of nesting code. Build up to using design documentation to code a program.
B - Introduction to Purple Mash Y3
- Become familiar with using 2Dos, accessing work and activities from key areas.
B - Coding Y4
- Learn to use selection, co-ordinates, looping and variables. They will use these coding skills to create their own game.
Autumn Term - Half Term 2
A - Route Planners Y3
- Plan algorithms and write code that includes angles of turn to create routes for screen turtles, testing them using 2Go. Experiment with using the repeat command to make shapes that have 90° and 45° angles.
A - Microbits Y4
- Code a micro:bit to make simulations of real-world tools such as dice and step counters. Explore how logic can be coded into a micro:bit so that it can make decisions on what outputs it gives based on the inputs it receives.
B - Effective searching Y4
- Search technologies effectively by selecting clear keywords, understanding how results are ranked, refining searches for accuracy, and evaluating online content to judge whether it is reliable and trustworthy.
B - Mircobits Y3
- Introduction to micro:bits and the coding program used to give it instructions to work. Explore how to make basic outputs occur from the micro:bit when inputs are detected. Use Free Code micro:bit to write, test and transfer code to the micro:bit.
Spring Term - Half Term 1
A - Branching databases Y3
- Explore and create branching databases. Learn how binary questioning is used to sort data records and about the importance of testing and debugging databases.
A - Logo Y4
- Introduction to Logo programming, focusing on developing understanding of basic commands and programming concepts. Learn to create shapes and letters using instructions that contain advanced features such as procedure
B - Email Y3
- Explore electronic communication using 2Email. Learn how to respond to, compose and add attachments to emails as well as consider the safety aspects of email communication.
Spring Term - Half Term 2
A - Spreadsheets Y3
- Using 2Calculate in Advanced Mode, moving beyond basic data entry to explore how spreadsheets can calculate and solve problems. Learn to use formulae and functions to organise and analyse data effectively, and apply knowledge independently to create and use spreadsheets that model real-life scenarios and answer practical questions.
B - Animation Y4
- Introduction to animation and the common techniques used by animators. Use traditional animation methods and compare these methods with using animation software (2Animate). Learn techniques, such as onion skinning, ending with the production of their own digital 2D animation.
Summer Term - Half Term 1
A - Presentations -Microsoft Powerpoint Y3
- Introduction to using Microsoft PowerPoint to create presentations. Explore features of the presentation software then create and present slideshow presentations.
B - Sound stories Y4
- Introduction to 2Cast, an audio recording tool in Purple Mash. Explore the features of effective audio books and work as a team to script, record and edit their own.
B - Touch Typing Y3
- Learn correct posture, finger positioning and typing techniques to develop speed and accuracy, while understanding how these skills support safe and effective computer use.
Summer Term - Half Term 2
A - Intro to AI Y4
- Introduction to Artificial Intelligence, exploring what it is, what it can do, and how it is used in today’s digital world. Learn to write clear prompts to communicate effectively with AI tools, consider the responsibilities of being a good digital citizen when using them, and reflect on how AI might evolve in the future.
A - Unpacking Hardware and Software Y4
- Develop understanding of technology and computer systems in relation to their hardware and software. Understand the role of hardware, the role of software and how they interact together to complete tasks.
B - Composing beats Y4
- Explore the different elements of music, experiment with beats, and compose engaging music using the Purple Mash tool, Busy Beats.
Online Safety – Delivered throughout the year using 2BeSafe – Being Safe in a Digital World
Herons (Years 5 & 6)
Autumn Term - Half Term 1
A - Coding Year 5
- Learn about the importance of simplifying code, as well as how tags, functions and different variable types can be used within a program.
B - Coding Y6
- Learn how to use cloning and hotspots within programs. Use more complex flowcharts to help test and debug existing simulations, building up to developing a text-based adventure game
Autumn Term - Half Term 2
A - Python Y6
- Introduction to text-based coding through the use of Python. Learn some of the key language rules for Python. output text to the screen, use loops to repeat code and make a sprite move by coding it.
A - 3D Modelling
- Explores 3D Modelling design using the CAD software, 2Design and Make, on Purple Mash. Create, refine and evaluate models with creativity and purpose.
B - Blogging Y6
- Explore blogs and their features, including how they can be used to engage an audience effectively. Plan and create blog posts as well as commenting on other's blog posts.
B - Microbits Y6
- Use micro:bits to collect data on environmental conditions. Create programs that use the micro:bit's pin input to create outputs when testing materials for conductivity. Explore using its sensors to collect data which will be presented automatically when downloaded to 2Graph.
Spring Term - Half Term 1
A - Databases Y5
- Introduction to databases beyond branching databases. Create databases as well as query existing databases to find information. Explore single and multiple table databases to solve problems.
A - Microbits Y5
- Explore the use of the temperature sensor and pins on the micro:bit as well as sensors and inputs covered in the previous year's micro:bits unit. Explore the use of variables, If Statements and events in their code to make meaningful projects.
B - Networks Y6
- Learn more about what networks are, what they do and how they connect devices. Consider the safety aspects of networks, including the possible positive and negatives uses of networks.
B - Graphing Y6
- Explore the benefits of creating common graph types, digitally. Create a range of familiar graph types using the 2Graph and 2Calculate tools, exploring features that make it easy to present data in the best possible way.
Spring Term - Half Term 2
A - Spreadsheets Y5
- Builds on existing spreadsheet knowledge and applys it in increasingly realistic situations. Through measurement conversions, graphing, weather analysis, budgeting, and planning a holiday, learn how spreadsheets support real-world decision-making and problem-solving.
B - Spreadsheets Y6
- Introduction to spreadsheets using the Desktop version of Microsoft Excel. Explore how to create spreadsheets and use their functionality to support real-world decision-making and problem-solving.
Summer Term - Half Term 1
A - Concept maps Y5
- Explore how concept maps can be used to organise, develop and present ideas using 2Connect. Learn to create structured concept maps based on non-fiction topics and present work clearly to an audience.
A - Data Detectives Y6
- Introduction to Data Detectives, an interactive set of databases challenges that children work through. Interpret information being requested and query databases to find the information.
B - Word Processing Y5
- Introduction to word processing using the Desktop version of Microsoft Word. Explore how to edit, format and create their own documents.
Summer Term - Half Term 2
A - Quizzing Y5
- Design and create interactive quizzes using Purple Mash's 2Quiz tool. Through exploring question types, adding creative features, and debugging, develop their technical skills and creativity while producing engaging quizzes for others to enjoy.
B - Game Creator Y5
- Learn more about the world of gaming. Design and make own 3D maze adventure game using the 2DIY3D tool, assessing the effectiveness of their own and other's creations.
Online Safety – Delivered throughout the year using 2BeSafe – Being Safe in a Digital World